The main protagonist is a crusader who has stumbled across a temple in the middle of the Sahara desert. He was suffering from the affect of the desert sun; as a result, on entering the temple his legs felt weak, causing a coalition with the ground. The combination of heat and the attack from the ground leads the protagonist into a dream state from which he emerges into a dark, unfamiliar forest.
As he explores the forest with his sharp eye, he hears a whisper from a small source of light. This explains to him that he is not where he was. As the crusader gets back to his senses the spirit tells him that he has passed out in the temple of Anubis. To get out of the “trial” he needs to find the 3 legendary weapons: the sword of the wanderer, the bow of deadeye and the shield of the protector. If the protagonist succeeds in doing so, he will be challenged by the Anubis himself. There were a lot of challengers who tried to confront the Anubis. They all failed. Now their souls have been bound to Anubis, serving him. The effect of this changes them to werewolves and crocodiles. After getting to the portal transporting you into the next era you need to defeat the 5 guardians. Going thought the last portal teleports you to The Anubis layer, where you can challenge him and try to defeat him.However these weapons have been scattered across time and collecting them requires to go through 5 different time periods: Primitive, Renaissance, WW 2 , modern time and distant future.
My game will be a 2d mobile device side scroller; Trial Of Anubis. It will have some elements of platform games like Sonic and RPG. The villains evolve as you progress through the game starting with primitive weapons to modern day rifles , to space rifles. However your character evolves too getting laser swords and bows as well as armour sets and skills that you can buy in the shop, with coins you have collected during the game.
As the enemies evolve the background too starting in forests and small villages going to big sci fi cities with massive space ships flying behind the character making the game feel like its progressing through time. The era I’m going to use is the medieval time period which will be the start of the game. I chose this because that’s going to be the tutorial part of the game with the easier part of the game however I will show some of the future times like weapons and some of the armour.
(use of armour upgrade, new weapons the game will also use the combos mechanics (pressing multiple keys for a special move). ( energy will be like a mana bar where you recharge it by collecting items scattered around level) it will trigger a special attack.
Something like steet fighter or tekken but easier. It will be easier because I want the game to be accsesible to alot different age groups. (This only applies to combos I will have different difficulty levels)
The game will start in a dark forest with a blood moon and the main protagonist will be attacked by the ware wolf faction. The on screen tutorial will start telling you about different key binds and mechanics and attacks as well as the upgrade system.
The level that the character is going to start in is going to be a dark forest, with moving plants, torch bugs and birds flying about in the distance. I will try to recreate a forest and the darkness of the night during a blood moon. The enemies will be appearing from right and top side of the screen they will jump and always focus on the main protagonist.