I am applying for my chosen course because I have passion and motivation to create websites for business and doing human manipulation. Making users do what you want them to do and navigating the user around the project. I’m trying to learn and sharpen my skills even further by going to university and experiencing professional designs. Every day I browse websites and I instead of just following the manipulation I look further into the design and choices as well as the ideology behind.

I like being creative and making new design with the combination of coding. Which creates a lot of problems and solving problems is one of my strongest skills, combining with presentations skills. I know that this is the profession I will be happy doing for life, going to work, working for website and application design will make me happy. Which I think that going to work with a smile is one of the most important things because you are going to be doing this for the rest of your life.

I believe that I am suitable for the course because I love designing digital systems as well as learning new tricks or following trending fashions to deliver the best user experience as well as learning new programs that will make my designing easier and more accessible ti the users. Over the years learning in high school and college I still have that passion to learn new things as well as improve things I already learned.

In my current college course ( I Media and Games Design) I have done things like poster designs and 2d animation. I have vastly improved my sketching and planning skills over the past year in college by giving more thought and research processes. I have experience in using adobe programs and i’m very familiar with their interfaces. This year i’m going to be making application and a website which will relate to the proffesion i want to do in the future. during this time i will learn new design skills as well as sharpening my current skills like presentation, research and design, as well as some css knowledge.

My first strongest skill is probably problem solving, I can show that I can think logically and if needed I think of different way of going about or around the problem and different ways of solving it that will fit in different occasions. This is very important in application and website creation because design is all about solving problems, finding ways of solving problems that the costumer doesn’t know how to solve them self

My other strong skill is presentation and time management.


Task 1 For Application Design

Application design became very popular around 2010 when the smartphone era exploded making around 2.1 billion people own a smartphone which is crazy. With this there are a lot of people and professionals needed to research and design as well as create these application for every day use. I use my smartphone every 20 mins it feels like you sometimes do it unintentionally, like it become part of your life. The application I use the most is called “9gag” which is an application used for posting pictures and sharing it with people around the globe. Mostly memes.

After learning about different design techniques and colour theories I started to look at website and application differently, for example I learned that every thing on the page that the user looks at is there for a purpose like logo and important information being on the top left of the screen because that how we read and our attention spam only last couple of seconds making it even more important that the user find all the most important information straight away. Different colours that attract eyes like light colours for what you want the user to see and darker for what should stay more hidden or less of a priority of the user to read.

Cd and Dvd became no longer necessary and needed because companies and put out films and movies on different platforms and websites making it more cost effective for them then producing Dvds as well as making it cheaper for the costumer and more convenient because you don’t have to go out of your way to blockbusters or shops to buy Dvds to watch you can either stream them online or download them. There are still movies coming out on Bluray and Dvd but such trends are ending especially that internet and technology is becoming more advanced making movies loading times quicker and the quality even better then a normal Dvd disk and player can show on screen.

The first application I will review is  a g

Last application I will review as good designed one is 9gag. This application uses a lot of manipulation tricks to make the user follow exactly what the creators what the user to follow and see.download (1)


This is the main screen that you will be looking at while using this application. The top bar has the most important information which are the 3 tabs Hot which is the most popular images then trending second most popular images that people liked and fresh which is a tab that show what people posted just now. The plus sign next to science is the button which lets you upload and image. The colour is complementary to let it stand out from the background so that peoples attention goes towards it . The button is just a plus sign because without saying “post image” or something like that the plus sign signifies that its about uploading a picture, this is a very good trick used by the designer which basically makes the user recognise features of the application in symbols.

There is a new feature withing 9gag where instead of just having hot trending and fresh you can now personally edit what other categories you would like to have quick access too.

The bottom bar is the second navigation bar which is the less important because instead of navigating you through the images and different categories it navigates your around the application like exploring which is basically a search bar or news tab which lets you know if someone up voted your post or liked your comment. As well as your profile tab which is on the far right because its the lest important part of the application, the designers wanted you to navigate about the app and look at different images hence the home button(which is the main page where you look at those images is)







Mood board:

My Game Idea and lore

The main protagonist is a crusader who has stumbled across a temple in the middle of the  Sahara desert. He was suffering from the affect of  the desert sun; as a result, on entering the temple his legs felt weak, causing a coalition with the ground. The combination of heat and the attack from the ground leads the protagonist into a dream state from which he emerges into a dark, unfamiliar forest.

As he explores the forest with his sharp eye, he hears a whisper from a small source of light. This explains to him that he is not where he was. As the crusader gets back to his senses the spirit tells him that  he has passed out in the temple of Anubis. To get out of the “trial” he needs to find the 3 legendary weapons: the sword of the wanderer, the bow of deadeye and the shield of the protector. If the protagonist succeeds in doing so, he will be challenged by the Anubis himself. There were a lot of challengers who tried to confront  the Anubis. They all failed. Now their souls have been bound to Anubis, serving him. The effect of this changes them to werewolves and crocodiles. After getting to the portal transporting you into the next era you need to defeat the 5 guardians. Going thought the last portal teleports you to The Anubis layer, where you can challenge him and try to defeat him.However these weapons have been scattered across time and collecting them requires to go through 5 different time periods: Primitive, Renaissance, WW 2 , modern time and distant future.

My game will be a 2d mobile device side scroller; Trial Of Anubis. It will have some elements of platform games like Sonic and RPG. The villains evolve as you progress through the game starting with primitive weapons to modern day rifles , to space rifles. However your character evolves too getting laser swords and bows as well as armour sets and skills that you can buy in the shop, with coins you have collected during the game.




As the enemies evolve  the background too starting in forests and small villages going to big sci fi cities with massive space ships flying behind the character making the game feel like its progressing through time. The era I’m going to use is the medieval time period which will be the start of the game. I chose this because that’s going to be the tutorial part of the game with the easier part of the game however I will show some of the future times like weapons and some of the armour.

(use of armour upgrade,  new weapons the game will also use the combos mechanics (pressing multiple keys for a special move). ( energy will be like a mana bar where you recharge it by collecting items scattered around level) it will trigger a special attack.




Something like steet fighter or tekken but easier. It will be easier because I want the game to be accsesible to alot different age groups. (This only applies to combos I will have different difficulty levels)

The game will start in a dark forest with a blood moon and the main protagonist will be attacked by the ware wolf faction. The on screen tutorial will start telling you about different key binds and mechanics and attacks as well as the upgrade system.


The level that the character is going to start in is going to be a dark forest, with moving plants, torch bugs and birds flying about in the distance. I will try to recreate a forest and the darkness of the night during a blood moon. The enemies will be appearing from right and top side of the screen they will jump and always focus on the main protagonist.

Retro Games Research

The Original 2d plat former sonic game online. Why was it good because it was new it had revolutionary mechanics like speed and that was its biggest selling point. You gone through level at high speeds and you had to pay attention to whats going on as well as when to stop. The boss fighter and graphics where something that was new at the time some every one hoped on the train. Sonic had very good level design with puzzels, enemies as well as scenery that would change every time you competed a level similar to old mario games that changed when you completed a world. Alot of games compied each other on mechanics and style of game adding a few mechnics but the core gameplay was the same

Where the game seperated them selfs from other games is the main design protagonist who had a very well designed design with appropriate blue tone to give the right visual tone for this type of game, is sprite made in this game is high quality. Also the bright colours atracted children and made the game more plesent to look at. The game has 6 scenarios of which each one is different to the other, demonstrating the variety of design and drawing that I liked so much in this game.


Superstreet fighter exp on play station 1 was another one of my favourite retro games as it was an easy game but hard to master fighting to become better and beat your friends was one of the best thing about this game at least for me as well as remembering fighting combos and mechanics. The abilities were crazy and revolutionary at the time which made the game even better for me because I was in the age period where super heroes where popular. Plus the arcade game of the comfort of your home. The game had different scenery ranging from fight clubs to back streets even under bridges making the game more intense and atmospheric. The picture below shows one of them which is a Japanese dojo fight club.


As well as the scenery all the characters where unique having different combos and abilities that needed great knowledge of the game and the character to use, in this game timing and reflexes are key because some abilities needed channelling which would freeze your character for a short while to use a specific abilities however your opponent could interrupt the ability and know you down doing damage to you character. There were also character counter picking which means that some character did better against others but where weaker against different characters. This I think added a huge depth to the game and strategy that only players who were really engaged into the game could understand and be the best, like I said earlier easy to play hard to master. Making this game a viable for everyone even those who don’t want to be the best but giving that sense of accomplishment.

The old Zelda games are one of the best games every made in my opinions for the story, mechanics and graphics for the time as it was the beginnings of games and the genera rpg (role plating games) The game shined with its loot and dialogue which player could sit back and feel the story and engage into the story and the changing scenery of the world making each level feel fresh and different even if its a fantasy world the world resembled the real world. The old Zelda wasn’t a side scroller which was something different for the time. The game did have a lot of puzzles which were a trend back then for most of the games.

However it wasn’t the mechanics of the game that shined the thing that made the game really good was the story, the story was that Zelda the princes broke the trinity into 8 pieces for Link( the protagonist of the games) to  find and rescues her from the evil Ganon that kidnapped her short after she broke the trinity so Ganon did not get it.

The game makes you go through magical world killing monsters and completing quests to find and recreate the trinity to defeat the main villain. The monsters and bosses where different from each other  having the player to learn the attack patterns and weak spots to defeat them  and get closer to their goal


Super Mario world a game that came out on the legendary Nintendo console SNES this game was a new entry to the Mario universe. A lot of people hate it because of the level design and weird mechanics which i just think that they are resistant to change. In this entry you can Ride Yoshi which is the way you move around platforms and jump. I liked this a lot because the levels where new and it made you think differently then other Mario games making it fresh and original in my opinion reviving the platforming genre.

The graphics have vastly improved since the original Mario. The image and sprites are a lot more clearer with less pixel making the Mario universe even easier for gamers to get stuck on and enjoy the project that the developer team create. The background graphics make you feel like the game has depth and is more then just 2d sprites. This is enhanced even more by shadows that make an appearance in the this game to make the sprites look like the curve.mario_world_review_01

Another retro game I played a lot when I was younger was Super Mario 64 this game came out on the Nintendo 64 and was a the first 3d mario and it was absolutely amazing ranging from amazing scale, depth and graphics. For the first time Mario wasn’t just a sprite he was a 3d model that the user could really feel the depth and how amazing and huge the world of mario is. The story was the usual princess gets kidnapped by Balza and you the main protagonist need to save her but before you can do that you need to collect 100 stars scattered around worlds that you enter by jumping into paintings, worlds have star requirements that you need to meet to be able to unlock the world giving the game a hug progression system and sense of accomplishment.

The game did very well with scale making sure you feel very small compared to your enemies and the levels making you fear them and make sure you strategies against them instead of just running into the enemies and dying. The game also features coins  that regenerating  1 bar of you health and upon collecting 100 gives you an extra life.


The game also had an underwater level which was my favourite in the whole series because it made you watch you oxygen and explore depths of ocean and find treasure scattered around the world. As well as being very original because the game tackled a new mechanic which was water diving in a 3d  environment creating that atmosphere of dark and mysterious ocean and how scary it can be.



My aspiration

In the future I want to be a website/app designer because I think that my creativity and eye for spotting mistakes and cleaver manipulation by websites designer. When I visit any site I can spot mistakes as well as tricks like colour differences and colour psychology. I think that website design as well as programming are my future. I would like to learn ruby, rails, and HTLM 5 as well as css.


The name of my project is going to be far from home, which expresses the story of my animation project and represents the meaning of my animation. My project is going to be about 80-90 seconds long because the task requires you to present a story about hope under 90 seconds. My main demographic are children age from 3 to 10 to show them what different meanings of hope, as well as looking at my research and the animation style I have chosen is suitable to represent ideas and meaning to children in a funny and easy visual form.

An apple that has been born in a world that it didn’t fit in, trying to get by day by day, living slowly and depressed but the apple hasn’t given up hope, it wanted to believe that it can live happier. However one day someone decided to cut it off the tree after deciding that the apple didn’t fit in and the apple fell rolling, rolling and rolling until it got run over. The apples has been born in another world that was just like it, happy, colour full and exiting.

My main character is an apple that has been born in the wrong world hoping that it can find a place for it self where it fill fit in.

The starting “world” which is the first minute of the animation is dark not much colour the camera is still, there is a tree with no leaves no fruits just the old dark trunk of  and whats left of it, there is also dark streets empty buildings showing no sings of happiness or hope.

Near the ending this changes, I have added more movement into the animation and made everything colourful to express happiness and hope, there are cars a basketball that rolls by the grass is moving as well as you can hear the sounds of the forest.

There are different sounds inside the animation depending on the action within the stage like wind, grass, cut noise etc… This is to bring the animation more alive as well as showing what i said in the last paragraph about the first half being sad, slow and depressing.

I have chosen this idea because I think that it helps to show me and represent the hope that i see with my eyes and thats what will make a good project because its what I see and what i want to express. To make this project as good as it can I need to improve my presenting skills and story telling to be able to make my story understandable to all audience. The skills I have right now to be able to make my project good are my after effects and animation skills because I think after my research and tutorials i can do basic animating which is what I nee for my project.

My research comes from the internet as well as people around like my collage mates or the tutors that I have asked about things that I didn’t understand or when something wasn’t clear to me. I have also made a questionnaire for people to give me feedback and I count that as my primary research because its something that teaches me what I could improve in my other projects as well as what the audience want and how different audience see what I’m trying to represent.

I’m going to use After Effects and Illustrator as well as Photoshop to put everything together and create props as well as backstage.

The biggest problem that I always encounter is things that sound good but turn out terrible or not the way I want it to or see it myself. For example the animation might not be as smooth as I want and this will make the whole scene or part of the animation not as I want, this leads to me losing my plan and getting distracted as well as turning negative of the outcome of my project. I will try to overcome it by not getting distracted as well as not aiming too high after looking at professionals and their animating skill and also I will try o keep positive about my work no matter how it turns out.

I need to take in consideration copyright, trademark. This means I can’t just take someones idea and recreate it or make it almost identical or even take the original and just change it a bit and claim it main because that is ethically wrong as well as morally because that means I stole someones hard work and didn’t give him any credit for his idea. Also I can’t just use Mercedes name or logo or even their car design because i do not own the right to be able to do so. Without the owners permission I can’t use logos or names in my animation.

Software licensing, workspace and paying for copyright or any royal fees for using someones logo or name to represent something in my animation. For example store name Adidas.

I think that I will finish my animation within the deadline which is 5 weeks. I will have my animation completed in the 4 week to have 1 week breather which will allow me to make any changes or respond to feedback as well as lower the danger of running into problems by having time to fix them or take time to think stuff through and take precaution to not run into those problems.