The Original 2d plat former sonic game online. Why was it good because it was new it had revolutionary mechanics like speed and that was its biggest selling point. You gone through level at high speeds and you had to pay attention to whats going on as well as when to stop. The boss fighter and graphics where something that was new at the time some every one hoped on the train. Sonic had very good level design with puzzels, enemies as well as scenery that would change every time you competed a level similar to old mario games that changed when you completed a world. Alot of games compied each other on mechanics and style of game adding a few mechnics but the core gameplay was the same
Where the game seperated them selfs from other games is the main design protagonist who had a very well designed design with appropriate blue tone to give the right visual tone for this type of game, is sprite made in this game is high quality. Also the bright colours atracted children and made the game more plesent to look at. The game has 6 scenarios of which each one is different to the other, demonstrating the variety of design and drawing that I liked so much in this game.
Superstreet fighter exp on play station 1 was another one of my favourite retro games as it was an easy game but hard to master fighting to become better and beat your friends was one of the best thing about this game at least for me as well as remembering fighting combos and mechanics. The abilities were crazy and revolutionary at the time which made the game even better for me because I was in the age period where super heroes where popular. Plus the arcade game of the comfort of your home. The game had different scenery ranging from fight clubs to back streets even under bridges making the game more intense and atmospheric. The picture below shows one of them which is a Japanese dojo fight club.
As well as the scenery all the characters where unique having different combos and abilities that needed great knowledge of the game and the character to use, in this game timing and reflexes are key because some abilities needed channelling which would freeze your character for a short while to use a specific abilities however your opponent could interrupt the ability and know you down doing damage to you character. There were also character counter picking which means that some character did better against others but where weaker against different characters. This I think added a huge depth to the game and strategy that only players who were really engaged into the game could understand and be the best, like I said earlier easy to play hard to master. Making this game a viable for everyone even those who don’t want to be the best but giving that sense of accomplishment.
The old Zelda games are one of the best games every made in my opinions for the story, mechanics and graphics for the time as it was the beginnings of games and the genera rpg (role plating games) The game shined with its loot and dialogue which player could sit back and feel the story and engage into the story and the changing scenery of the world making each level feel fresh and different even if its a fantasy world the world resembled the real world. The old Zelda wasn’t a side scroller which was something different for the time. The game did have a lot of puzzles which were a trend back then for most of the games.
However it wasn’t the mechanics of the game that shined the thing that made the game really good was the story, the story was that Zelda the princes broke the trinity into 8 pieces for Link( the protagonist of the games) to find and rescues her from the evil Ganon that kidnapped her short after she broke the trinity so Ganon did not get it.
The game makes you go through magical world killing monsters and completing quests to find and recreate the trinity to defeat the main villain. The monsters and bosses where different from each other having the player to learn the attack patterns and weak spots to defeat them and get closer to their goal
Super Mario world a game that came out on the legendary Nintendo console SNES this game was a new entry to the Mario universe. A lot of people hate it because of the level design and weird mechanics which i just think that they are resistant to change. In this entry you can Ride Yoshi which is the way you move around platforms and jump. I liked this a lot because the levels where new and it made you think differently then other Mario games making it fresh and original in my opinion reviving the platforming genre.
The graphics have vastly improved since the original Mario. The image and sprites are a lot more clearer with less pixel making the Mario universe even easier for gamers to get stuck on and enjoy the project that the developer team create. The background graphics make you feel like the game has depth and is more then just 2d sprites. This is enhanced even more by shadows that make an appearance in the this game to make the sprites look like the curve.
Another retro game I played a lot when I was younger was Super Mario 64 this game came out on the Nintendo 64 and was a the first 3d mario and it was absolutely amazing ranging from amazing scale, depth and graphics. For the first time Mario wasn’t just a sprite he was a 3d model that the user could really feel the depth and how amazing and huge the world of mario is. The story was the usual princess gets kidnapped by Balza and you the main protagonist need to save her but before you can do that you need to collect 100 stars scattered around worlds that you enter by jumping into paintings, worlds have star requirements that you need to meet to be able to unlock the world giving the game a hug progression system and sense of accomplishment.
The game did very well with scale making sure you feel very small compared to your enemies and the levels making you fear them and make sure you strategies against them instead of just running into the enemies and dying. The game also features coins that regenerating 1 bar of you health and upon collecting 100 gives you an extra life.
The game also had an underwater level which was my favourite in the whole series because it made you watch you oxygen and explore depths of ocean and find treasure scattered around the world. As well as being very original because the game tackled a new mechanic which was water diving in a 3d environment creating that atmosphere of dark and mysterious ocean and how scary it can be.
THE ART OF THE TITLE GOOD WEBSITE.