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FMP Work

Proposal Document:

FMP Digital Design – Proposal Template 2018 (1) 1 1 1

japanese ink drawings moo board.png

mood board.png

mood boards.png

mood board 1

Samurai research:

In olden day Japan, the country was run by a leader and different dynamos which here like clans, the daimyo waged wars between each other to become stronger however during an outside threats they would join together, this wasn’t always the case as sometimes some clans declined to join wars because other clan joined. This brought consequences like trade embargo etc..

The samurai armour depended on the clan as well as the rank of the samurai. Some samurai wore wooden chest plates and arm guards where some only wore clot clothing.

Bushin war area research:

The bushing war was a civil war between the imperials and shogun which were technologically apart where the shogun believed in katanas and old believes where the imperial belief in technological advancement and industrial revolutionary

Proposal Explanation:

The name of the project is psychopath and I’m making a motion comic, slow-motion animation where the elements, movements and background move very slowly to imply an action and not fully complete the action. I’m going to make this using photoshop, after effects, and premier pro for final touches and sound. the style of the animation will be something close to Japanese ink drawings with my own take at them, where I will make the drawings feel more like watercolour as well as Stalinising them with this old, warned out look.

The main focus of the animation is art style and story telling. The story will be about civil war in japan in 1886 as the imperial japan tries to end the times of the samurai.

My starting point is the interest in Eastern culture and rising attention from the west side of the world, as people are becoming more interested in learning and exploring eastern culture. The film last samurai helped me choose the period of time and what I wanted to do for my project. It inspired me to learn more about the Japanese civil war as well as about their life back then and how the modern and old japan fought with it self. The war was between the imperial court and the shogunate(samurai). The story is about a samurai who’s father died in battle as being the oldest son he inherits the clan as well as his fathers katana. Going through battles and countless killings he changes, as he changes his guards and friends turn away and leave, the character turns into a psychopath killing and killing not to protect but to kill for fun to forget his pain from lost ones and those who turned away form him forgetting about the war, his brother, who has turned sides, will kill him at the end where there will be a shot of him kneeing on the floor in front of his brother with a katana pierced through him he will cry and slowly the frame will start being portioned into bits that fly off shattering the image. The story will be narrated thought his brother saying it example”there was a man” I will voice the animation in Japanese and do english subtitles. The colour of the animation will be black and white which important part will be underlined with red like blood, mood, leaves which signify the message.

2d animation Research:

Animation boiling.

Example of animation boiling: https://www.youtube.com/watch?v=gnB6xvmIfY0

Animation boiling is when the animation art style bounces around. Its mostly used by cartoon and simple animation to make the character or object look like its moving.

 

Processes of animation:

The first step of successful animation is making a storyboard or storyboards that you can represent your idea and see how will it work as well as think about the effect, sound effect, transitions, lighting, staging ,props. When you are making your animation you can always look back at it and see if what you making now is the same as you were planning to do so.

Then you can start thinking about possible voice over or soundtrack to help you support your idea as well as help representing it to your audience, this is the time to start thinking about your target audience and what changes you should make to make it more suitable for the chosen target audience.

Start drawing sketches for you animation and your props as well as characters and backgrounds and see how you can make sure to keep the style of the drawings consistent. After sketching out different poses, emotion, face expressions, movements you can start making the characters and props for the animation, following your story board and looking at your sketches to make sure you follow the plan and story you laid out.

In the old days they had 24 drawings for 1 frame to create smooth movement as well as separating the background from the character to show the movement, they would switch the drawings of the character and take a picture, change to the next drawing take a picture, then they will swap the background when needed for the transition.

The 12 principles of animations are basic rules for animating.

For example having physics and making something look realistic needs to apply to real world action. Like a ball bouncing around and hitting objects or walls need to squash and stretch so the ball looks like its hitting a hard object applying pressure and making it look like the objects have a fill instead of feeling empty. This was one of the principles the others are:

  • Anticipation
  • Staging
  • Straight Ahead Action and Pose to Pose
  • Follow Through and Overlapping Action
  • Slow In and Slow Out
  • Arc
  • Secondary Action
  • Timing
  • Exaggeration
  • Solid drawing
  • Appeal

For character movement and action as well as face expression its easy to us a bone rig tool or parent tool to create smooth movement as well as saving time moving each anchor point on the character. These tool make a connection with 2 anchor points on 2 objects pulling the object connected to it.

These principles and tools apply to stop motion animation as well as 3d and CGI.

This is Kimi no na wa (Your name) directed by Makoto Shinkai Is a modern 2d animation aka anime film. This is high budget production anime that uses 2d hand draw animation with added cgi elements and effect to make it look semi-3d at times.

This animation use music and character interacting with each other to create sympathy and make the audience attracted to the characters and story. The animation also use music which now every single production film has because it helps to create atmosphere and make the audience feel the way the narrators wants.

The two animation are far apart from each other in age however they are still both 2d animation. Kimi no na wa attract audience with its sound, animation style and music where tom and jerry is old and well known attracting audience was easier back then because it was something new.

It uses very complex techniques like reflection, and it uses skeletal animation to make sure each part of the body feels and move realisticly and having laws of physics.

These are different animation styles. For this assignment we were asked to do a 2d animation it can either be traditional or vector based.

One punch man is a westernised animation that got really famous for its story and the animation style of fight scenes and the way that characters express themselves. The animation is a 2d animation that tricks the viewers into thinking some parts are 3d.

The story is original and fresh. Its about a super hero that is insanely strong defeating enemies with just one punch.  The story seems boring however its not because the character makes himself look like he is just stealing other peoples. credit, making the show take twists and turns.

Adobe after effects is a program that is very good to use for 2d animation because its simplistic, it support 3 party add ons and it contains already scripted commands for example a sphere package where the user can insert a mesh and it will change that mesh into a sphere, it also fills in the timeline for the user to complete the animation.

HARMONY ADVANCED is a  software that can be used instead  of adobe after effects is something that the professionals use to create animation and short animated films.

ANIME STUDIO is another animating program that even support unreal engine that is a game engine however its still and good program just to create character movement because it has really good skeleton system where the user can move parts of the body and record for the animation.

Double layer exposure:

Double layer exposure, double layer exposure is putting different layers to an image. This makes the front layer transparent in certain places a which shows the image behind it. This can be done using masks in photoshop. This is a similar style to what I will do for my animation which will be a watercolour abstract using the overlay on the water colour to create layers of 2d image.

Parallax scrolling:

Is a animation technique where there are 3 different layers that move at a different speed to create a effect that makes a moving effect. Parallax scrolling is used in a lot of retro games like sonic the hedgehog with quick movement as it makes the game feel like its moving around vertically instead of staying on the same background. Its also some times used in web designs to create moving like sites.

With my abstract water colour technique i can make the water colour transition between frames in after effects.

Here is an example of transition between frames in the animation

This transition is a blend of the abstract watercolour. This makes the frames transition correctly and smoothly between them.

PsyhcoPath Box art

This is the front picture im going to use on my fmp show reel. This was peace for experimenting with my animation style.,

 

walking away

This is the bones of the peace I do general lines drawn with the dissolve brush in photoshop using a drawing tablet.

walking away copy

This is what the final frame looks like after in applied the effects which i have explained earlier.

 

fighting

character walking

This is another frame that I have done using the same technique which uses abstract ink art to create a blend between layers of the water colour and the ink.

 

 

Music research:

Abstract water paintings:

img10

image example: reference https://graphicriver.net/item/abstract-watercolor-ink-photoshop-action/20953880

My technique:

I’m mixing this technique with Japanese ink drawings to make a abstract image. All my frames are done digital using the dissolve brush to draw the the lines and actual drawings.  Then i use an image of water colour that i can find on the internet or make myself with water colour paint on a piece of paper. I fully saturate it of colour then put mess around with contrast and brightness this depends a lot on the frame to see how bright it should be or how dark. I apply a Gaussian blur to the drawing to blur out the dissolve lines which creates this rough line finish. Then I set the drawing to overlay mode which overlays the water colour making it abstract.

 

References

History about the bushin war.

https://www.onwar.com/aced/chrono/c1800s/yr60/fjapan1863.htm

https://en.wikipedia.org/wiki/Boshin_War

http://yabai.com/p/3217

https://www.warhistoryonline.com/history/last-shogun-first-shots-boshin-war.html

https://www.khanacademy.org/partner-content/asian-art-museum/aam-japan-topic/aam-japan/a/samurai-armor

 

 

Title A Guide to the Japanese Civil War: The Boshin War Of 1868
Author Charlotte Adele

 

Japanese Ink Painting: “The Art of Sumi-e” by Noami Okamoto

https://www.amazon.co.uk/Japanese-Ink-Painting-Art-Sumi/dp/0806908335/ref=sr_1_1?ie=UTF8&qid=1521731246&sr=8-1&keywords=japanese+ink+drawings

“Boshin senshi” By Shizan Kawasaki History book

https://www.amazon.co.uk/Boshin-senshi-History-1868-Japanese/dp/B003QHYLFY/ref=sr_1_1?ie=UTF8&qid=1521731243&sr=8-1&keywords=boshin+war

 

Film “The Last Samurai” Directed by Edward Zwick

http://www.imdb.com/title/tt0325710/

 

 

 

 

 

Book about the japanese civil war and how people lived in those times.

Japanese ink drawings

Artist JungShan does a lot of Japanese ink drawings with humans.

http://jung-shan.blogspot.co.uk/

https://pixels.com/profiles/mariusz-szmerdt.html

 

 

https://www.youtube.com/watch?v=ofkgRd6BzuE

https://www.youtube.com/watch?v=wX8yRYGzSi8 by Shozo Sato

https://www.youtube.com/watch?v=3qrr6JosLbI beginners guide on how to use the brush in painting with the japanese style

https://painting-art.wonderhowto.com/how-to/begin-sumi-e-ink-painting-164617/

 

 

Abstract water colour paintings

https://www.youtube.com/watch?v=oG3W0xB-lrM

https://www.youtube.com/watch?v=Y-vIBoHEtpI

Abstract water colour in photoshop

https://www.youtube.com/watch?v=Tk-2vrCwM9o

https://www.youtube.com/watch?v=SJSdqYBu6gA

http://10steps.sg/tutorials/photoshop/creating-an-abstract-watercolor-wallpaper/

https://www.photoshoptutorials.ws/photoshop-tutorials/photo-manipulation/create-amazing-watercolor-artwork-photoshop/?doing_wp_cron=1521728404.9405119419097900390625

Motion comic animation

https://www.youtube.com/watch?v=tG0UUdGI01o&t=1502s

This is very close to what I am trying to achive this slow movement that implies action but doesn’t complete the motion fully. This is also very similair to paralax scrolling. Superman :Red son

https://www.youtube.com/watch?v=x4oqfCqdyBU

https://www.youtube.com/watch?v=kgsRhyJQXPg

DC “Watchmen” motion comis part 1 and 2

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My story

1868 japan. The civil war is at the brink of the end, a young shinobi finds out about his fathers death, inheriting a village as well as his fathers katana. Inexperienced going to war with his remaning guards, which most of them die. Some leave, some join the other side. After many murders and deaths, he changes losing his mind, going from

3d animation Assigment

Basic Layout

Capture1

This bar has different icons off different polygons that you can click on and it will place the polygon of your choice in vector 0 which is the middle points as well as the only place where the 3 axis meet. There is sphere,cube,cylinder, prism, torus. These polygons can later be changed as well as their positions on the grid line.

Capture2

These icons are for different view modes for example a mode where the user does not see the faces he seen outlines (edges) of the polygons or shapes, this is useful if the user wants to see if the shapes are straight for example of they align with different objects.

Capture

This is the cursor tools bar which allow you go through different modes. The first one is just a normal cursor which is selected upon entering maya. The second one is lasso tool which allows you to select objects with a self drawn shape allows you to curve and go around objects you do not want to select. Next in like is paint select tool which is self explanatory selecting objects that have been painted. Next one the move tool upon clicking it and selecting a shape (w is shortcut) 3 arrows spawn in on the object you have selected and you can move the object using the arrows on the 3 different axis. The next one is the rotation tool which the user can rotate the object around 360. The last one is scale tool which allows you to change the size of the whole shape equally at all sides.

Also the magnet icons are snap tools which what ether they are like snap to points, grid that means that they will help you put the shape on the grid or the points that you can manually put down.

Cylinder bases

Capture3

(By tapping space I went into this view withing maya that shows different angles of your project making it easier to vision how things look from different camera angles this is really useful for animating because sometimes things look different from different perspectives.)

This is the 3d column that I created in maya using basic 3d models starting with the cube that I have scaled down the y axis to 0.15 to make the column base shorter.

After that I have snapped the the polygon base to the grid by holding the the d key which turns on the point to snap tool which makes the program help you with placing materials according to the grid. By holding the d key and dragging the pivot to the lowest vertex. Then i simply used the move toll and dragged the polygon up snapping it to the grid.

Then the time came to create the cylinder, the main part of the column, I created a cylinder using the primitive cylinder tool. The polygon appeared at 0, which is the centre of the project. Then I changed the cylinder by changing the radius to 0.4, the Height to 9, Subdivision axis to 32, subdivision height to 1 and subdivision caps to 1.

Screen Shot 2016-09-18 at 20.06.35

As I done before using the point snipping (Holding down d key) I have moved the pivot to the base of the Cylinder let go of the d key and dragged the green arrow up align the base with the cylinders base.

The last shape I used was the Torus polygon. I have moved the polygon to the top of the cylinder using the move tool and changed its dimensions too:

Radius 0.4, Section radius 0.1, Twist 0, Subdivision axis 12, Subdivision height 12
Select the ‘column base press ctrl+D to duplicate the base rename the duplicate as ’topColumn’ select the move tool and then move the base to the top press the space bar to see all four perspectives hover over the side view with the mouse and then press spacebar selected press ‘F’ to zoom in and frame the object then pull the column down until it is in line with the top of the Torus.
Once the main column shape has taken place you will want to make sure that it can all be moved as one Click on the select tool (the arrow in the tool bar) Click and drag over all the object. With all the column objects highlighted, press ctrl+g to group all of the objects that have just been created

Capture4.PNG

This is what i got stuck on because maya didn’t alow me to place edge loops.

I have used a robot that was created for learning how to apply lighting to a 3d object in maya.

Topology and how to keep work organized

Let’s start with topology. Topology is a study of geometrical properties and spatial relations unaffected by the continuous change of shape or size of figures. This means that the properties of space are unaffected by stretching or bending etc….

Modelers look for a clean topology, typically illustrated by a 3D mesh with efficient polygon distribution, proper placement of polygonal edge-loops, few or no triangular faces (as opposed to 4-sided “quads”), and clean precise creases that minimize stretching and distortion. Making the model look realistic as well as natural.

Topology is a concept of properties of space that are preserved under continuous deformations, such as stretching, crumpling and bending, but not tearing or gluing

How to set up a project in Maya. This is the most important part of working with Maya because if you don’t save your project correctly the file is likely to be lost or not working because some of the files within the project have been moved or deleted and the program can not read it anymore. As soon are you create a new project you need to save it to the desired location preferably in on a USB stick or google drive. This will allow Maya to create its subfolder which it will put the information and changes to your project.

This will allow you to keep your files organized and the thing you need to remember is always moving the project together with its folders because that’s where the project is reading the information from.

Treatment

What is it?- A 3d animation designed around a character walking through the obstacle course.

Who is it for?- audience that are interested in animation and human movement.

How long?- about 2000 keyframes – about 15 seconds long

Synopsis- Its a 3dd animation of a character walking through obstacle course, overcoming challenges on his path. The character uses his hands and legs to complete and course. The animation uses keyframes and the auto riging tool which can be used in maya to set the characters bones and pivots.

Render- Render in maya through the eye of the camera.

Programs- Maya

Research- tutorials and individual research on job roles and creation of a Pixar animation.

Lighting Robot/Arnold

Starting with the lighting in maya, its called arnold and it’s a tracing render that is build for animation and films. For this, I used the ai standard as material to make it look like metal and make it reflect more light than standard texture. My first step was to create 3 ai lights which can be found under arnold and sixth option from the left. After creating 3 of the in placed them around my working space in maya one above and one on each side of the robot. These lights are like a direct lamp which emit light rays in a single direction. I have increased the exposure to 6 on each light ( the tutorial said 8 but i thought it was to much and it the model became to overexposed). After this i have enabled colour temperature on both lights and i set the right one to 6500 and left one to 4000 to make one warmer and one colder so they don’t clash with each other and create better and more natural looking shadows.I have assigned the Ai Standard shader to the robot. To change the robot to make it look more like a brush metal i have changed the shaders, I have changed these settings :Diffuse to 0.2 and changed the Diffuse Color to a mid-grey color and increased the specular Weight to around 0.4. The Specular.

Then I rendered the robot out.

Heavy ball and Football

I have made the heavy ball drop from a height. I have done this using the graph editor. I moved the keyframes according to the movement of the ball making it drop then do a small bounce because its heavy and I used the squash and stretch technique to make the drop and bounce more natural.

Football is light and bounces off the wall with a specif angle of reflection.

Barry Walking

3d character animating. I mostly done this using the basic auto rig tool. After exporting a character made in adobe fuse I have inputted the character into the maya work space and applied an auto rig tool. To animated the character I used the same technique as animating a simple 3d object like a cube. I used the time line to input key frames and moved the rig together to create a walking animation. I started with the left leg moving it forward and bending it mid air to make it look like the person is putting it in front of him. ( I have used mostly the side view as it helps getting the character walking just forward and not anywhere else). Then the torso followed together with the right leg then it repeated again. I had a problem with animating the hands because I could not get the correct timing with the movement of the walking.

I have also made a simple jumping animation where the character starts of with squatting then jumps into the air, before the landing he slowly starts going back to his squatting pose and as he lands he goes back up to stand up.

Space ship tutorial

I have made a rocket ship using polygons. The polygons I used are cylinder, 2 cubes and a pyramid. The Cylinder was the body of the ship and 2 cubes where the rocket fuel ejectors. The prism was the top of the rocket ship.

Screen Shot 2017-11-20 at 10.11.06

polygons

The basic keyframe animation in Maya using the polygons. I completed this using the by placing a basic shape in the middle of the workspace. By selecting it and pressing key selecting on the x translation bar. The x bar has lighted red which mean the key has been placed and then I moved the shape on the x-axis. I have done this to 2 other polygons making each one travel quicker over the same distance.

 

Six types of light sources

ambient: (Brightens all parts of the scene uniformly, simulating a combination of direct and indirect lighting)

directional: (Even illumination of a scene using parallel rays of light, extremely far away sources, example sunlight.)

point: (light radiates in all directions from a single point, omni-directional sources(like an 8) example lightbulb.)

spot: (creates a cone of light in one direction, beams of light, examples flashlight or lighthouse)

area: (2d rectangular light sources, windows, ceiling lights, longer render time)

volume: (light fills a 3d shape, a visual representation of the extent of the light)

three point lighting: (

key light: main source illuminating the object

secondary light: highlights details of the object

back light: distinguishes the object from the background)

attributes of light:

intensity how much light emitted from the light source

fall-off/decay how much light diminishes away from the source light

cone angle width of the lights cone of influence – area outside cone not illuminated

penumbra angle fall of at edge of cone angle – more gives a softer edge to the light cone

drop-off how much the light diminishes at the outer edges

colour set and rgb colour for the light- affects colour scene

light controls

aim from/aim at

fall-off rate

cone radius

penumbra/umbra controll

non-linear fall of

all in one control

shadows

hard shadows

soft shadows

fall-out

shading

shading is a combination of the basic material of na object and an textures that are applied to it

blinn

lambert

phong

My fuse Character:

My Character in the fuse which I created using the pre modelled base of the skin and skeleton of the character. I have also put in my character into Maximo to create basic automated animation.

Maximo

Maximo is a program made by Adobe to create an automated animation on a rig. These animations are pretty accurate as well as very smooth. There are a few bugs like hands don’t reach the floor or clip through it, however, that’s expected because not all characters are the same size, angles and models. This also has to do with the fact that when the user uploads a character he needs to select points like chin wrist elbows and this will be different for everybody making this animation slightly different or buggy.

Pixar animation

Piper is a detailed animation that is meant to be viewed on bigger screen, this is because the detail on weaves, sand and texture on some of the objects within the animation is small and unnoticeable on smaller devices like phones. This is important in animating because some animation or texture will look different on smaller devices because of the amount of pixel that the screen is displaying. Making small details almost invisible.

They have created a new software-name unknown to take care of physics of hairs and feathers. This is used within the animation on the bids feather when he is underwater and the feather move and make the bird look more puff. The feather also moves in the wind and become heavier when went. This makes the physics of the feather realistic.

Pixar uses Maya to create the actual animation and menv to create rigs, which can be used to create a skeleton to animate around. Maya is an auto desk animation program which allows the user to import textures skeletons, objects and allows to moves them around the designated area. Maya uses keyframes which the programs fills in the in between the points a and b. This means that Maya fills in the blanks between keyframes.

pixar pipeline:

storybooks comics vision,

script

storyboards,

editorial sound and voices, music making the animatic

art develop thins visually, make the art style of the movie

modelling build characters the environment props, do the 3 dimension and scalp the characters.

rigging puppeting, muscle and how the object move, face control

Surfacing colour and textures, and how things look

rough layout this is where its start to look like a movie

final layout finishes shots and prepare shot for animation stereo pass blocking

animation animators bring the characters to life like actors

crowds in charge of the extras of the film create a bunch of animation and repeat them on different characters automated

character fx style and everything that moves on the character hair clothing

fx explosions all effects and things like footprints snow, weather

technical director where things go wrong

mapping department skyes maintain buildings

lighting putting light into the composition

image finishing

sound design music sound, dialogue

The director said that the way he came across the idea was going to the beach and researching nature and real-life pipper birds. The colour of the crab that befriended the bird was a natural colour he found on a beach.

The animation was directed by Alan Barillaro and produced by Marc Sondheimer who also worked on Incredibles, up and other Disney animated movies. The animators worked together to create the moving elements of the movie, they have also worked with people who study birds to create natural movements and physics as well as the behaviour of bird to make the animation even more authentic.

As I mentioned before Pixar has created a new software for hair and feather physics, which was mostly used for brave, the main protagonist’s hair was curly and long, they used this software to move the hair around and apply weight as well as material, which reacted to different elements like water or wind. The Piper used the same software, however, it was fully utilized with the bird’s feathers. These feathers had a natural and smooth feeling to their movement. They completely changed physics after they became wet, and as they dried up their texture changed to more cleaner and softer texture then they where before, As the bird starts to fly around the viewers can see very small details on how the feathers move against and the wind and how aerodynamic the feathers are.

The end animation appealed to the viewer as a smooth 60 frame a second movement, with physics and natural textures.

Keywords and basic shortcuts

Nurbs (Non-uniform rational basis spline)

Primitive/Polygonal Modeling

Face

Vertex

Edge

Engon Creates a lot of problems and cuts shapes into triangles.

Folder

Maya shortcuts-

F-If you get lost in maya

A-Frames multiple objects

q-general select

w-move tool

e-rotation

r-scale

Green=object mode

Evaluation

In the end my animation was bad in my opinion as i run out of time due to my planning and slacking off, I haven’t finished all of my work and handed it in past the deadline. The animations are a little of time especially where the character starts using hands.The things i done right was my research on the Pixar animation and actual understanding of the process of 3d animation and how to use maya on a very basic level.What I need to improve is creating lot more planning, blocking and sketching out the key animations and frames, to create natural and smooth movement.In this assignment i have also evaluated different techniques as well as showcased my knowledge in using topology and shape manipulation in maya. This helped me understand ho maya animates through keyframes. The final animation was seen through the eye of a camera which I linked to a curve which follows the obstacle course and the character. This made my render a moving camera and not a still frame, this helps to present the 3d aspect of the animation. I have only done half of the obstacle course because I have run out of time.

If I could do the assignment again i would make sure i have a more detailed plan to go around the assignment as well as finish tutorials which were set in class to gain knowledge on the program to use inside the animation. After this i would start making my animation of the character more fleshed out and plan them more using sketches and blocking sheets.

Full export

Media Game Trailer

04/01/2018

At this stage we still do not know our groups and we have to decide 2 ideas, games to make the live action trailer based on.

Portal 3: This is a highly anticipated game and it won’t require a lot of props as well as cgi. The 2 robots that are in the game will go through portals on the stairs, ( we got a preview of that). Then the two players will have to complete puzzles like in portal where they are separated by a wall and they need to use their portal gun to get across the level. This will require them to put the box through a portal and put it on the button so a door opens for the player so they can get in a lift and go to the second phase. The film will end when two players will go down the lift. To make the portal effect we will wrap a hula hoop with blue and yellow paper and make it glow in photoshop, this part doesn’t have to move. This idea will save time on massive editing.  2 main characters that have to work together to beat the level. the main character atlas and P-body (blue and orange).

My second idea is counter strike: This is a 5v5 game where there are terrorist and counter-terrorists planting the bomb, as terrorist and they will need the counter-terrorists to defuse the bomb. The players will react how the game runs which is high tactical military tactics. For this, we will need a couple of plastic guns and some costumes, mostly bandanas and mask for the counter-terrorists. The CGI and sound for this would have to be gun sounds from the game with a possible explosion which could be part of a gameplay. The players will run through a map and it will swap to the gameplay.

These are my ideas, i decided these based on how easy the idea was as well as how realistic it would be to make. These ideas would require only some props and not much cgi.

11/01/2018

we have proposed our idea to our group  and together have chosen a main idea, planet coaster, as a game for the trailer. We have also started to write up a treatment for the trailer.

18/01/2018

We have continued to refine our ideas as well as  work on the art and story for the trailer.

25/01/2018

We have completed all the documents reeces, contracts, treatment etc.. Also within this week we have started

01/02/2018

We have started to think about sound, and we have decided that we will have no dialogue or ambient noise and use diegetic sounds like clock ticking and scribbling.

08/02/2018

We have Have filmed our shots in this week using a still frame camera shots. We were happy with how the shots turned out and we needed just a double lesson on Thursday. As our shots plan for the trailer didn’t have any dialogue sound we didn’t need to record or worry about ambient noise levels in the room

 

15/02/2018

This was a half term week where we worked individually to put up files into a trailer, we have done this by yourself to later proposed the idea to the others.

22/02/2018

We have decided to use some of the sounds from the shots that we recorded for because we thought that the background noise of cars and fans created this office like atmosphere. At this point, we had a half-finished trailer in premier where some of our clips were in place however it wasn’t finalised.

01/03/2018

We have finished the trailer and colour graded it as well as added a blue tint to them to create this cold boring atmosphere which was completely altered by this warm colour of the gameplay to contrast the boring and fun which the trailer was about.  Showing how warm and fun the gameplay was and this was enhanced by the boring reality. The trailer was implying that the game can take your mind off the reality.

08/03/2018

We have done a final render and finished the trailer as well as made sure all the sheets and paperwork was ready to hand in, as well as made little more storyboards and art sheets as well as a mood boards to further refine and explain our idea.

 

 

 

 

 

Evaluation:

For this assignment, I have used various camera angles as well as techniques. I have created the film noir as well as the game trailer to show and use these techniques. In the game trailer I was the actor, however, we all have contributed to filming as well as discussing shots and evaluating the footage we got on the plan. Before this, I have prepared all the paperwork needed for us to film the game trailer as well as the presentation that we have presented to Jhon and Lewis to propose our idea for the game trailer. I have come up with the layout of the presentation as well as help refine the idea that we have chosen in a group.

The shots we have used to create the trailer were still shots only to create this non-changing environment which will help us create this boring still atmosphere within the office.  This helped us create a contrast between the boring office work and the happy and vivid colourfull gameplay. This is to create the physiological warfare between the office and having fun.

A lot of the audio we have within our game trailer was created by us either recorded or created by speeding up or reverting audio we already had. We have used premier pro to edit the footage.

If I could work again on this project I would make sure that my group does more prop and costume planning, to create a more office-like environment. I would also get more shots as well as use more techniques to experiment and play around with different atmosphere inside the office. This would give a lot more footage to play around with to make the trailer even better. I think that we didn’t achieve the full potential of what our idea could have been. I think that we didn’t fully nail the stressful atmosphere in the office. The trailer didn’t feel stressful enough and the barrier between the gameplay and office footage wasn’t refined enough to make the big difference between fun and boredom.

 

 

Evaluation for website

In the website task I have designed and created a functioning website using muse. My website uses flat design, with the combination of white and grey as the 2 main colours, as well as black for fonts on the gallery page. Overall I think I done well on the design however I should have spent more time  on the usability of the site refining some of the light boxes and navigation around the site.

I have evaluated and research on what so popular about certain part of different websites, as well as fashions. I have done a flat and simple design because its a portfolio website, the users that are going to be using this portfolio are going to be looking at pictures and how the website is designed around my work and how it help to portrait my work.

I have have made the website with the focus of  my work as well as users experience. I done this to fully show of my work and compliment it with the colours. I have research using adobe color to see the best contrast around the website.

In the end I think I have done pretty good with the research and plan however due to being ill I didn’t complete my site completely, however I will continue working on it and finish it. I could have also worked more on book and plan as well as do more mood boards and wireframes.

Pixar animation research

Piper is a detailed animation that is meant to be viewed on bigger screen, this is because the detail on weaves, sand and texture on some of the objects within the animation is small and unnoticeable on smaller devices like phones. This is important in animating because some animation or texture will look different on smaller devices because of the amount of pixel that the screen is displaying. Making small details almost invisible.

They have created a new software-name unknown to take care of physics of hairs and feathers. This is used within the animation on the bids feather when he is underwater and the feather move and make the bird look more puff. The feather also moves in the wind and become heavier when went. This makes the physics of the feather realistic.

Pixar uses Maya to create the actual animation and menv to create rigs, which can be used to create a skeleton to animate around. Maya is an auto desk animation program which allows the user to import textures skeletons, objects and allows to moves them around the designated area. Maya uses keyframes which the programs fills in the in between the points a and b. This means that Maya fills in the blanks between keyframes.

pixar pipeline:

storybooks comics vision,

script

storyboards,

editorial sound and voices, music making the animatic

art develop thins visually, make the art style of the movie

modelling build characters the environment props, do the 3 dimension and scalp the characters.

rigging  puppeting, muscle and how the object move, face control

Surfacing colour and textures, and how things look

rough layout this is where its start to look like a movie

final layout finishes shots and prepare shot for animation stereo pass blocking

animation animators bring the characters to life like actors

crowds in charge of the extras of the film create a bunch of animation and repeat them on different characters automated

character fx style and everything that moves on the character hair clothing

fx explosions all effects and things like footprints snow, weather

technical director where things go wrong

mapping department skyes maintain buildings

lighting putting light into the composition

image finishing

sound design music sound, dialogue

The director said that the way he came across the idea was going to the beach and researching nature and real-life pipper birds. The colour of the crab that befriended the bird was a natural colour he found on a beach.

The animation was directed by Alan Barillaro and produced by Marc Sondheimer who also worked on Incredibles, up and other Disney animated movies. The animators worked together to create the moving elements of the movie, they have also worked with people who study birds to create natural movements and physics as well as the behaviour of bird to make the animation even more authentic.

As I mentioned before Pixar has created a new software for hair and feather physics, which was mostly used for brave, the main protagonist’s hair was curly and long, they used this software to move the hair around and apply weight as well as material, which reacted to different elements like water or wind.  The Piper used the same software, however, it was fully utilized with the bird’s feathers.  These feathers had a natural and smooth feeling to their movement. They completely changed physics after they became wet, and as they dried up their texture changed to more cleaner and softer texture then they where before, As the bird starts to fly around the viewers can see very small details on how the feathers move against and the wind and how aerodynamic the feathers are.

The end animation appealed to the viewer as a smooth 60 frame a second movement, with physics and natural textures.