Im going to use Need for Speed (2015) as an example because I think that this game has realistic sound. The game uses Frostbite Engine creating realistic sounds and environment engaging the player to feel like he is inside the game.
The game has an engaging Soundtrack ranging from peaceful slow audio too intense music when racing creating tension. Here is a link to the songs that were used in the game:
The developers of the game used realistic car sounds in the game to immerse the player. They also realised that sound is the most crucial thing in a racing game. After releasing this the dev team and sound team interacted and worked together all the time synchronizing the sound and the events in the game.
To create the sounds that their target audience and all audience will enjoy and immerse themselves in the work of art. To do this they interact with their costumers carrying out surveys and events which the community can get involved.
The games soundtrack has its own created songs to perfectly fit with the current event thats happening within the game. However they use a lot of music that already been created and its on top of the charts to attract audience.
The game uses a lot of different genres of music to attract bigger audience. The games soundtrack changes upon actions taken in the game. The game uses faster and lauder music when racing and also changes to heavier genre like electric, dubstep or metal.
The sounds in the game were recorded and are realistic which fits the theme of the game which is a realistic car simulator with photorealistic graphics. Music and sound are a big part of the entertainment because its almost everywhere. Movies, games, tv shows etc.., without music or sound films would be dull and it would be impossible to create suspense and good atmosphere.
Games like need for speed is set in current time and it has a lot of music that sounds electric and pop style because the setting of the game is city racing and new technology as well as reputation and being cool. Making the music fit the atmosphere and theme of the game as well as the audience is difficult because everyone sees something different and interpret it their own way thats why music is so important in film or game is to forma path for the audience they can follow to understand the message and the meaning of production as well as the story and emotion you trying to portrait in the scene. Music can also make people remember or help to recognise certain parts of the production, for example some one listing to a song like “we are free” from gladiator will remember and visualise the last scene from the movie.
The game like forza which is a heavy competitor to need for speed also has even better photorealistic graphics however need for speeds sound track is more unique and fitting the style of the game. Forza’s soundtrack has fast and tense songs that fit the fast rally racing style and high action where need for speed is more chilled out and relaxing when moving about the city at night and exploring the detail that the game has immersing the player with the sounds and soundtrack. However in races and duels the game soundtracks speeds up and gets more aggressive to create adrenaline and tension therefore the sounds keep up with the speed of the car making it flow in one motion and fitting it in.
Plan/ task 2:
29/11/2016 I have researched and listened to sounds for the game need for speed and started my research on how to create music using garage band loops as well as using different effect to enhance my audio. i will also play around with different loops and see how they go together to help me decide on the emotion and genre of the song.
13/12/2016 I have continued my research on how the developers of need for speed created the sounds and how the made it so immersive for the game. I have research on what Is needed to create a certain emotion within the music and how to make a path for the audience to lead them to the atmosphere you want to create.
10/01/2017 I have started making my first track by design what music genre is appropriate for the topic and starting to use garage band to create the base of the first track using loops and changing effect like pitch or eq
17/01/2017 I’m continuing to make the first track changing and adding stuff, asking my friends and the teacher for feedback to improve the track and make it better, I will listen to the feedback and improve my work.
24/01/2017 Stated to create my second track and deciding on how to start and what i want I want the sound to represent and what emotion do I want to portrait with the music as well as the content and genre of the music,
31/01/2017 Finishing of my research and my track 2, adding special effects like surround sound and trying to make a end to the songs with something more unique then a fade out.
7/02/2017 asking friends for feedback on the research and tracks, finishing the track and doing last minute fixes and checking if my music has rendered out properly as well as checking if there are no errors in the sound. Making sure the effects work as they intended, like the fade outs and mixers.
Creating music for a game can either be some loops put together or it can be complex mix of vocals and sounds mixing using eq and sound effects to enhance the audio and music within the game making the sound more polished and unique. I am going to create a soundtrack for a car game using loops in garage band as well as use different effects of mixing and changing the APM as well as surround sound to make the audience feel the emotion and atmosphere I will trying to create.